Resident Evil: Resistance Plan review: destined to ghost, recommend not to play

    Resident Evil: The Resistance Project is very awkwardly positioned -- not as good as it is, not as good as it is.

    In the "Resident Evil 3: Remake" bundled game mode, "Resident Evil: Resistance Plan" is far less than the "Resident Evil 3" of the year "mercenarmode"; If you look at the multiplayer "Resident Evil" series of games, "Resident Evil: Resistance Project" is also not better than "Resident Evil: Outbreak"; If you really want to find the last work in the series, then it may be Resident Evil 6 "predator mode".

    The problem, however, is that the Predator mode itself has some problems with balance and fun, and unfortunately, these problems seem to be repeated in Resident Evil: Resistance Project.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    First of all, we need to be clear, Resident Evil: Resistance Project as an "asymmetric confrontation" game, "asymmetry" where? The answer is stance, numbers and gameplay.

    In "Resident Evil: Resistance Project", survivors need to achieve the corresponding conditions in the corresponding map to successfully escape, and do everything possible to prevent survivors from escaping is the victory condition of the manipulator. One side plays the survivor, the other plays the manipulator, which is an asymmetry in terms of position; The survivor has four players and the operator has only one player, which is an asymmetry in numbers; The survivor uses our usual third-person over-the-shoulder view of the action gameplay, while the manipulator uses a set of dynamic tower defense gameplay built on cards, which is an asymmetry in gameplay.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    The asymmetry between the position and the number of people is used by the vast majority of so-called "asymmetric confrontation" games - whether it is the fire of "Dawn Kill", or the "Predator mode" of "Resident Evil 6" I mentioned above, they comply with the asymmetry of the position and the number of people, so that the game forms a dynamic balance.

    This begs the question, why are gameplay asymmetries so rare?

    It is very simple, because the balance of the "asymmetric confrontation" game is a fragile hollow building, and any adjustment of the balance may make the building collapse. And once the gameplay is also asymmetric, then the pavilion is built on the same knife point, let alone balance adjustment, to maintain balance, it is already a very difficult thing.

    Resident Evil: The Resistance Project does just that.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    Regardless of the time period in which the game is played, the experience of survivors and manipulators is extremely unbalanced.

    Now we are in the early stage of the game, the same are novice survivors and manipulators, under the constraints of learning costs, both sides will show completely different game difficulty.

    Survivors need to understand the skills and operation mode of the existing six characters, need to understand the map and terrain, need to understand the distribution and solution of the camera, need to understand the clearance conditions of each level, but also need to understand your teammates - as we all know, and unfamiliar teammates to play with, has always been a difficult thing.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    For the operator, the learning cost curve will be completely different. Pre-set card groups and unobstructed maps allow the operator to get information faster, and basically belong to the basic gameplay of "where the highlights are", making it easy to get started with the game is not difficult.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    Such a disparity in learning costs is the manipulator's level of experience for survivors. In most of the early games, the manipulators have a huge advantage, and the survivors often waste their time in familiar mechanics and costly conversations.

    But it won't last long.

    When there are skilled players on the survivor side, the scale of victory will tilt rapidly, and the magnitude of the tilt is that there are several skilled players among the four participating players.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    So at this point, as the operator also becomes skilled, will there be a dynamic balance that is unique to "asymmetric confrontation" games?

    Not really.

    Because from the game experience of these days, when the skilled players in the survivors gradually increase, even if the operator is also a skilled player, the scale of victory will not be able to stop leaning toward survivors, not to mention the existence of the survivor "open black" this big killer - this situation reminds me of an old game: "Evolution 2".

    As the first "asymmetric confrontation" game under 2K, the duel between hunters and monsters has indeed attracted the attention of many people, but only in the period of time shortly after the sale, the so-called "duel" is established. When it was just released, the monster side occupied an absolute advantage, facing four hunters who were still in the learning stage and did not know how to cooperate, which could basically be said to be abusive. After the hunters mastered the rules of the game, with the proliferation of various play routines and black teams, the monster became invincible - so much so that the later monster party even developed a play routine of avoiding battle.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    At present, the situation of Resident Evil: Resistance Project is very dangerous, the fragile balance coupled with the huge difference in gameplay between the two sides, and looking back at CAPCOM's past games, it is difficult to say that CAPCOM has the ability to maintain the game experience of both sides at the same time, the Resident Evil: Resistance Project.

    While it's possible that CAPCOM wants to be a service game this time around, in terms of the game's overflowing level rewards, daily missions, and various decorations, the question is, can Resident Evil: Resistance Project live up to that ambition?

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    No. At least the current Resident Evil Resistance Project can't.

    Remember when I said at the beginning that Resident Evil: Resistance Project was questionable for being fun? With the current content of the game, it's only a matter of time before you feel repetitive and tired -- and not for long.

    The game situation for the survivors is extremely repetitive, and even more so for the manipulators, both sides will face the same endless high repetition content after a period of game matchups, and because Resident Evil: Resistance Project gives players too little internal variables, when the novelty wears off, there is nothing left to say.

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    In order to break this situation, CAPCOM needs to be diligent enough to update the game content and mechanics, but if CAPCOM, which is currently following the financial results, is willing to spend this energy and money, then Resident Evil: Resistance Project must perform well.

    However, according to the matching time of this period of time, and the online number of statistics on various platforms, I am afraid that "Resident Evil: Resistance Plan" will not have a turnaround like "color six".

    《生化危机:抵抗计划》评测:注定会鬼,建议别玩

    In the end, it should be the same as CAPCOM's countless attempts to "Resident Evil" series of multiplayer online games, into the ghost suit, disappear.

    No introduction yet....

    Further reading:

    "Beautiful female Swordsman Origin" review: service for people, consistent with the system

    The flowing action, the flashy special effects of the sky, t...

    Game
    2024-10-16
    "Two-point hospital" evaluation: happy to let the brain wide pain

    Bullfrog, holding the frog in the bull's ear. From the corne...

    Game
    2024-10-16
    "Iron Warrior" trial play review - the sincerity of the raw plain

    Of these two games, one is the system innovation of strategy...

    Game
    2024-10-16
    Trinity 4: The Prince of Nightmares review: A decipher game on a boat ride

    After the "Trinity 3" play up, Frozenbyte pain, and finally ...

    Game
    2024-10-15