Review of "The Trajectory of Li": Moving towards Maturity through Change

Note: This article contains some spoilers for previous works, please read with caution.

&Nbsp; The first installment of the "Trajectory" series, "Space Trajectory", was first released in 2004. By the time "Li Trajectory" was released, 18 years had passed, and in terms of age, it had transformed from a naive teenager to a mature adult.

Using the word "mature" to describe "Li Gui" is very appropriate, because this game has undergone significant changes in both the plot and gameplay, which is enough to surprise players who are prepared to deal with this game and "do not need it".

If the girl who runs through the entire series were to jump out of the game and take a look at this game, perhaps it would be the same reaction.

She is growing, and Trajectory is also growing

Mature Character Description: No Need for Tool People

Players who have played previous works, especially Flash Trail, should be deeply touched. The game has too many characters and complex relationships, coupled with the fact that the story is not finished at the end of each part, which leads to strong correlation and easily discourages players who want to fall into the trap midway.

Fortunately, "Li Gui" has matured a lot in this aspect, and the distinct character personality and clear character relationships are very suitable for players to enter the pit.

The Tool Man of the Past

In the previous series of Flash Tracks, many players criticized the "thin character image". For example, in theory, the protagonist Ryan's first friend, Gaius, should have been a very important character, but in his four works, he has almost no presence. If it weren't for his important title as a Star Cup Knight (perhaps it was an official helpless move to see him as unpopular?), he could be considered the most popular character in the history of the main characters.

, perhaps everyone only remembers his catchphrase with the word "wind"

Although there are many characters in the game, the air of the main characters is clearly related to the shaping of their personalities. Here we need to mention the protagonist Kevin Graham, who doesn't have many scenes in Trajectory. The reason why characters like him have gained high popularity with just one work is because of the complexity of the characters. Almost half of "Third" depicts his inner journey, and only people with stories and struggles can deeply penetrate people's hearts.

Although there were hardly any scenes for after that, everyone left a deep impression on him

A similar positive example is Lufax Albaria, who was originally a tool man in Flash Track. Flash Track wanted to portray him as an ambitious man with a deep understanding of the city, but because his actions were too rough, it only aroused the player's disgust. In "The Trajectory of Creation", every step he takes is full of strategy and unscrupulous means, and this "dark hero" way of acting has made him a deeply ingrained character from a tool man.

Creating the current Fan Ye

It seems that the experience of "Trajectory of Creation" inspired "Li Gui", and the protagonist Fan En was also very successful. He has the self-cultivation of an adult, appearing aloof but playing the role of an elder who takes good care of young people. Although he has a lazy temperament like an uncle, he has a flexible mind and is good at negotiation. Coupled with his cute sweet tooth, this makes his character's personality very full. Unlike the equally popular protagonist Li En in Flash Track, he is not as handsome but has gained high popularity through his charismatic personality.

In fact, he is indeed a very successful protagonist. In the official popularity survey conducted in October last year, he was firmly ranked second among both male and female players.

Unisex

Mature enough to portray a youthful plot

Rhythm is fundamental

The most frustrating aspect for fans of "Trajectory" in previous works should be the dragging of the plot. For example, there are several works in "Flash Track" that, after playing the final chapter and finally unraveling the mystery at the tip of the iceberg, "please listen to the next episode's breakdown," are as stubborn as children. In contrast, the plot of "Li Gui" is compact, achieving the goal of telling a complete story in one work, making people feel much more mature.

"Come out, Grey Rider God, King Nema!" "No, there's no need for that!" That's a clich é

What affects the rhythm even more is the indecisiveness of the plot. Who would have thought it would be so difficult to die after "Space Track"? After the game "Flash Track", they finally died, and they still keep pretending to be dead?

Li Gui, on the other hand, is not like this. In the preface of the game, the deceased appears, and when the plot is about to be ruthless, there is no hesitation. Even if the plot needs to be repeated horizontally, it will not be as exaggerated as in previous works. Without the burden of unnecessary storylines, this work has more room to present the details of the plot.

, whenever blood should be seen, blood should be seen

Plot expressiveness, starting from the camera

With a good rhythm, we should also pay attention to one thing that is basically non-existent in the plot transitions of previous works - storylines. Since the 3D transformation of the "Trajectory" series, apart from some battle scenes that need to create an atmosphere, the characters are mostly stand up dialogues, and even if the introduction is for close-up shots, it is a "spiral up" shot. Although there have been significant improvements during the time of "Chuanggui", it is still this work that truly utilizes the camera.

Even knocking on the door is so meticulous, I'm afraid it's the first time in the entire series.

Preface: The female lead gets full marks for details when searching for the male lead
even used camera blur to depict the male lead not waking up

Here, we also need to mention the patches released by the official after the release of the Japanese version. The first 10 minutes of the game's prologue originally had almost no scene switching, only two groups of people standing up and talking, which disappointed many players after watching the game. However, after the update, this part of the content added a storyboard, which immediately gave some feeling of watching CG movies (low quality).

Before the update of
After the update of . This is simply an official example

On this basis, thanks to the improved graphics of the new engine, the actions of the characters, especially their expressions, have become more infectious. I believe that players like me who don't have high requirements for visuals will also be impressed by the slightly colorful frowns and clusters of the female protagonists in the close-up shots.

The screenshot of may not show it, just the lips are full of charm

"Green and astringent" needs to be expressed through "maturity"

In terms of plot, I would also like to focus on emotional scenes. In the past, there have been various official CPs in "Trajectory" works, but it has always been difficult to fully express the feeling of love, even the more successful CPs in the series, Joshua and Estelle, are the same.

Why? Naturally, it's because it's not mature enough. The main storyline of "Flash Track" is difficult to explain clearly, and the character charm can only be expressed sporadically through the side storyline. Even with the addition of CG, the expressive power of "Sky Track", "Zero Track", and "Blue Track" with only two characters and vertical illustrations is limited.

However, "Li Gui" not only leaves enough space for describing the images of the male and female protagonists, but also has storylines to further showcase its charm, naturally enriching the emotional drama.

At first glance, the female protagonist Yani Aisi may seem like a relatively sunny and domineering female lead, but influenced by a certain character, she actually has a strong side that is very self reliant. As the game progresses, she may even be led astray by Fan En and others. Watching her go from being obedient to learning to bully Fan En is really interesting, and this kind of detail is difficult to understand in the past.

Hehe, I'm sorry. This is the retribution after you lied

And our most popular sword girl, Erin, is even more "cute". Although she is a very strong character on the outside, she is a proud and delicate character on the inside. However, when she finally becomes more honest, various opportunities are not given to her in the plot, which makes people feel heartbroken.

, I can't go back to "not anyone" anymore, it's just when it's time for Erin O'Claire
You have something you must do now, don't you?

The jealous look is also very cute.

, don't run away just because you see someone's face
, you're sitting over there. Fei is a beauty, so it's only natural for her to do so
is really nice. There's a beautiful and talented maid taking care of you

Most of the above screenshots are inserted in the plot, which is many times better than the deliberate roast effect in the old works.

By the way, in a recent interview with "Li's Trajectory 2", President Falcom mentioned that compared to the popularity vote before its release, more people choose to vote for Ariane after the game is completed, which is enough to prove that the emotional portrayal in this game is very well done.

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Review of "The Trajectory of Li": Moving towards Maturity through Change

Note: This article contains some spoilers for previous works...

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