"Riot Cop 3" review: After refreshing is endless emptiness

    Crackdown 3 is a classic example of a movie where reality fails to meet expectations, but it is not without merit. After 9 years, Microsoft will move out the new work of this old IP, which is not a small reputation, hoping to make more efforts for its platform in the first party field. In terms of the play experience of this work, especially the impression brought by the single-player campaign may tend to be forgotten after a pass, so there is an additional multiplayer mode to extend the player's stay time. In general, the trailer shows a cheerful is qualified, but from the point of view of the first party's work in other aspects of it, it really does not seem to hold the first class sincerity made.

    The man who fights violence with violence

    《除暴战警3》评测:爽快之后是无尽的空虚

    The main line of the game is the classic confrontation between good and evil, the villain organization level is strict, from cadres to high-level and then to the villain, the player has to do is from the bottom to all of them down. The way to meet these bosses is to occupy various positions and accumulate intelligence progress bars. When the progress bar is full, the Boss's map location will be revealed, and you can go directly to them.

    Unfortunately, you don't get much of a description of the story during the progress bar, only a short animated CG showing the bad guy's actions when the Boss location is revealed. As a result, the main line does not have a strong sense of existence, because you are running between various strongholds, which feel similar to the side missions, and only by liberating these strongholds can you get the intelligence of the Boss and reveal their location. So the story seems to be cobbled together with feeder lines, lacking some substantial plot support.

    《除暴战警3》评测:爽快之后是无尽的空虚

    Fortunately, the process of fighting is quite refreshing, so that people have some motivation to play. The men still have a powerful attack this time around, and are built to fight.

    The game offers a total of more than 30 cutting-edge weapons, from the small gun blitzer, to the large accumulator particle cannon, and even the singularity grenade that creates a black hole effect. The men often have to face teams of enemies alone, and these deadly weapons will become a powerful tool for you to cut grass. Of course, the visual impact is also very shocking, because I prefer large-scale destruction weapons, my gameplay is to fill the three weapon slots with high-damage and high-range blasting firearms, so colorful explosions have become a common occurrence for me in this work, so that the frequency is too high, so that my eyes are a little tired.

    Although the gameplay is up to the player, the game definitely encourages players to play hard. The men will restore shield energy and health when they kill the enemy, but the efficiency of breathing back blood is not very high, so the more fierce the fight, the higher the survival rate. In this way, you will be able to see the blood bar and shield bar on the top of the screen are constantly increasing and decreasing, and this design of licking blood is a big source of the refreshing feeling of this game.

    《除暴战警3》评测:爽快之后是无尽的空虚

    The player plays the Cop will grow with a battle, the cop has a total of agility, firearms, melee, blasting, driving five abilities, each ability corresponding to the upgrade method is to carry out the relevant action, such as agile experience ball is usually placed in the map requires the player to climb or sprint high. Firearms, demolition, melee experience balls need to be killed in a corresponding way to get, driving is well understood, driving vehicles can be. There is also a special, all five abilities increased experience balls hidden around the map, waiting for the player to collect.

    Each ability tree can unlock more advanced skills as it collects experience for the corresponding attribute. To the late point, the player will be able to carry out multiple sprints, and automatically reply to the official internal hang of ammunition, even the time to find ammunition supply points are saved, and the bombing is done.

    Here we have to mention the automatic locking function of this game, and the auxiliary aiming of this game has reached a very high level. By default, basically aim near the enemy, and the crosshairs will attach to the enemy. When the gun skill is unlocked to Level 2, you can also choose to aim at the head or torso. The game system tries its best to simplify the player's operations in order to maximize the refreshing combat experience.

    《除暴战警3》评测:爽快之后是无尽的空虚

    The single player campaign through the whole, my personal impression is that this "violence" men or so violent? From start to finish, I did as much "brutality" as the seemingly disciplined army of villains: throwing cars over people's heads, blasting passers-by to the ground with scattergun rockets, and taking cars GTA-style... The game is full of classic American justice, just kill the bad guy, how many innocent casualties in the middle, it is a small matter.

    The "rough and simple" experience

    I have to admit, the game is really fun to play, especially after the addition of guns and skills. But that's where it all ends, and there's nothing impressive about the graphics quality, map detail, or level design.

    The picture is the first to bear the brunt of the shrinkage of the picture obviously can not withstand scrutiny, this cartoon rendering and the real style of the mixture of feeling that people feel some nonsensical. Screen options are all pulled to the top, still can not feel too much detail, the character edges of the rough stroke makes people from time to time a bit of drama, part of the scene light and shadow directly disappear, the game's slum gives people the feeling really like the production team is short of money as rough.

    《除暴战警3》评测:爽快之后是无尽的空虚

    Not to mention the large map, under the premise that most of the buildings are not accessible, the overall look and feel of the map still lacks commendable points. Open map development technology is approaching maturity of the present, such a picture I think there is no small room for improvement. And now I can only tell myself that the previews are all lies.

    《除暴战警3》评测:爽快之后是无尽的空虚

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    《除暴战警3》评测:爽快之后是无尽的空虚

    If you don't work too hard on the graphics, it's okay to shift your energy to the combat part. But the side-quests in games are old enough to kill a bunch of people and rescue hostages; Or take out a few more people, blow up a few cars; Then take out a bunch of people, blow up some machines. The weight of combat in this game is still very large, and after these forms of repeated skirmishes are played more, people will naturally have some expectations for Boss battles.

    However, as a top priority, the Boss battle failed to effectively recover the decline of the "side" mission. Fighting multiple bosses has a relatively simple attack routine, for example: an AI Boss only summons minions, and after you knock out a few devices, you can attack the core directly to reduce the Boss's health. It's so simple that it feels like the producer may not be experienced enough, and some bosses make me think: "This is gone? Isn't there a second, third stage or something?" The idea.

    《除暴战警3》评测:爽快之后是无尽的空虚

    Big doesn't necessarily make a good Boss

    The simplicity doesn't stop there. The combat elements in the game are quite rich, but everything changes to the character of the Cop field, you will find that the difference between different characters is only the collection of experience bonuses, and the difference in the model. However, I haven't unlocked all the characters, so the introduction is not absolute, at least the existing characters, which makes me less motivated to collect new characters, which should be the same for some players.

    《除暴战警3》评测:爽快之后是无尽的空虚

    In general, in addition to the cool, the other parts of the single-player mode give people the feeling is simple and rough, so the cool can last for too long.

    Multiplayer mode

    In addition to the single player campaign, the multiplayer mode is another way the game offers. The two are independent of each other, in the single-player campaign to start the multiplayer mode, the game will automatically shut down, start another multiplayer mode program. There's not a lot of content in the multiplayer mode, but the scene destruction is far more effective than the single-player campaign. The single-player campaign is in a large map, so damage is limited to certain elements of the scene, while the multiplayer mode does not have this limitation.

    Multiplayer battles take place on smaller maps, where most elements of the scene are destructible, and every bullet you shoot, every rocket you fire, will actually cause varying degrees of damage. Even if auto-lock still works here, it's against the player, so dodging in time can still avoid damage.

    《除暴战警3》评测:爽快之后是无尽的空虚

    Players in the multiplayer mode have full level agility skills, the number of jumps and parallel sprints are the maximum, and flexibility is not too worrying, but the types of weapons are only left with two fixed firearms, and can not be changed in a single game, which has become a pure Tuk-tuk game. However, my teammates and I played very casually, looking for enemies to attack, so it was not quite clear how important tactics and strategy were in this mode. The only conclusion I can draw is that it's as simple and rough as the single-player campaign, but it still doesn't last very long.

    Conclusion

    Once again, there's nothing wrong with looking for excitement in Crackdown 3, and it will meet your needs. On the other hand, the work does not reach a satisfactory level.

    And, as a first-party work, we wanted it to be better, to be appreciated by most people, but it really wasn't.

    No introduction yet....

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