Sad! Five classic FPS games that were ruthlessly buried by CS

    Referred to as FPS, this type of game is characterized by the performance of the game scene as the main perspective. Players observe the existing objects from the main perspective simulated by the display device, and complete a series of actions such as shooting, movement, jumping, and dialogue.

    On February 1, 1991, Id Software's lead producer, John. John Carmack wrote Wolfenstein 3D, the first officially released first-person shooter game. Since then, FPS has moved forward at an incredible rate, with more and more realistic scenes, more and more gorgeous graphics, and more and more rich content. In recent years, it has become the most produced game genre every year, "DOOM", "QUAKE", "Unreal Tournament", "Half-life" and a series of games followed, too many to list...

    Ever since Half:Life released its expansion, Counter-Strike, the first-person shooter market in China has been firmly under its control.

    "Counter-strike" game is easy to use, realistic, emphasizing teamwork, full of competitive challenges. "Counter-strike" since the release of the v1.0 version has quickly become popular around the world, and now the v1.6 version is already a very mature game, which is not only talked about by the public players, but also has become the ace competition project of electronic sports.

    CS has become a sport and a culture

    To this day, GOGOGO! ~ Fire in the hole! It is still the strongest voice in large and small Internet cafes in China, and no FPS games can pose a threat to it. In 2005, a number of powerful game production companies "rose up" and threw their mace to prepare for one of the battles, but unfortunately all ended in failure. Why do game players who are more than one screen better than CS "N" do not buy it?

    1. Extreme Fear (F.E.A.R.)

    In September this year, Xiaobian learned from a technical staff of a display chip manufacturer that there is a abnormal FPS game, using GeForce 7800GTX SLI can not be 50FPS! The game was later released in mid-October as F.E.A.R.

    Extreme Fear (F.E.A.R.)

    Agent: VU Games 

    Developer: Monolith   

    Market date: October 17, 2005

    Number of players supported: Single player missions; 16 players vs. multiple players  

    Game highlights: The picture rendering and superb

    Unfortunately, this limited-grade FPS game quietly came, and quietly disappeared in the player's field of vision, in the country, F.E.A.R. even did not take a bubble, in addition to some hardware evaluation staff to use it to test the performance of the graphics card, in the player group is little known.

    In fact, "F.E.A.R." is a very good FPS game, it creates a very deep fear, real, gorgeous effect, support for multiplayer LAN battle, players can be like even CS to play the game, play up quite enjoyable.

    The fear of blood effect is very classic

    The application of a full series of special effects gives the player a gorgeous picture, every detail is perfect

    Analysis: It is very obvious that the configuration requirements are too BT, the scene is too dim is the main reason why this game is not accepted by the mass players. There's nothing wrong with being buried.

    Buried index: ★★★★★ (deeply buried, even little-known)

    Grievance Index: ★ (Author's opinion: F.E.A.R. developers should reflect)

    2. "Brothers in Arms"

    When Brothers of War first came out, there were already a number of great World War II titles on the market, such as Medal of Honor and Call of Duty series, but Brothers of War still stands out for its accurate historical reenactment and tendency to cover battle tactics, and now its sequel, Blood of War, will appear in front of players in a more mature face.

    When Brothers of War first came out, there were already a number of great World War II titles on the market, such as Medal of Honor and Call of Duty series, but Brothers of War still stands out for its accurate historical reenactment and tendency to cover battle tactics, and now its sequel, Blood of War, will appear in front of players in a more mature face.

    Analysis: "Brothers of War" has relatively high hardware requirements, not the general Internet cafe function can be moved, in addition, few players want to revisit the game after the completion of the game is worth considering.

    Buried Index: ★★★ (Buried, but also has a certain number of regular players)

    Grievance Index: ★★★

    3. BattleField 2

    If we want to choose the most powerful game to challenge the leading position of Counter-Strike FPS this year, I recommend Battlefield 2.

    Publisher: EA Games 

    Developer: Digital Illusions 

    Available on June 21, 2005

    Game mode: Support 64 people LAN battle

    BattleField 2, English full name "Battlefield 2", is a large-scale simulation of the real battlefield FPS game, supporting multiplayer. It first went on sale in North America in the second quarter of this year. According to the TOP 10 PC game sales in the United States from July 18 to 25, Battlefield 2's DVD and CD versions ranked first and second, respectively! And World of Warcraft had to settle for third place.

    In terms of gameplay, Battlefield 2 is similar to the original Delta series, with wider scene maps, more complex cover and terrain that can be used, and richer tactics that make the player's eyes bright.

    Do you find the feeling of the Internet cafe delta?

    However, fate seems to be playing a little joke with EA Games, Battlefield 2's hardware requirements are also relatively scary. First of all, Battlefield 2 is the PC game with the highest memory system footprint we've found so far, and it's the only game that feels significantly faster with 2GB of RAM than with 1GB. In addition, Battlefield 2 also needs GeForce 6600LE + graphics card and powerful mainstream CPU support...

    Analysis: If Battlefield 2's system configuration requirements are the same as CS's, then CS's FPS leader position will be strongly challenged.

    Buried index: ★★★ (still popular abroad, domestic is really can not afford to play)

    Injustice Index: ★★★★★ (a thousand miles of embankments, destroyed in one hole)

    4. "Far Cry"

    It's safe to say that Far Cry, at least graphically, can't beat the lush rainforests that cover most of the island. Branches and leaves sway gently with the gentle sea breeze. At the beach, the waves crashing on the sand look so real that we can even see fish swimming in the water. Fireflies can be seen dancing in the forest at night, and during the day it is a paradise for all kinds of rare birds. In the interior, the changes of light and shadow cast on the metal surface by the flickering electric lamp are also realistically reproduced; Even the sniper sight lens looked real... What do you think? Better than CS.

    Although the game was released in 2004, it doesn't run smoothly on every PC today; "FarCry" has also been a traditional project for the ZOL evaluation Center for graphics card evaluation.

    Analysis: The beautiful game screen, the scene and a large number of levels and the high degree of freedom make this game received a lot of praise, the game in the small details of the design beyond CS; However, the high requirements made this classic work not popular among mass players, which is a pity.

    Buried index: ★★★ (We know it is mostly to see the graphics card evaluation)

    Grievance Index: ★★★ (Get a good picture and take care of the minimum configuration requirements can not be both)

    5. Quake4 (Quake4)

    In October, FPS game forums exploded in popularity, everyone was looking forward to the mythical "Quake4" arrival, perhaps because of the huge success of "Quake3", players gave "Quake4" greater hope.

    Publisher: Activision 

    Developer: Raven Software 

    Market date: October 18, 2005

    Game mode: 16 players against each other

    The legendary Quake4 uses DOOM3's engine, which leads players to wonder if their machine needs to be upgraded again. Quake4 proved to be the most CPU-consuming PC game of 2005. It doesn't matter, if the game really is more fun than Quake3 then the players will put up with it, the point is that when we excitedly install the game and open the first level, we see DOOM3 again!

    After nearly a month of heated debate, many players finally came to the conclusion that "Quake4" did not bring players something brilliant, this conclusion is very regrettable.

    Analysis: It may be that only competitive professionals such as RocketBoy and Fantality will continue to discover Quake4's deeper technology and content, and 99% of players have given it up after a short time. Should game developers sit back and think about what kind of games people really want?

    Buried index: ★★★★ (Forget it, honestly go back to play Quake3)

    Injustice Index: ★ (Game developers continue this idea, failure is not wrong at all)

    Reflection: What do players really need?

    After feeling the sadness of the above five classic FPS games being buried, should we consider why they are buried?

    There is a contradiction between improving the graphics and reducing the hardware requirements

    As you all know, Microsoft's next-generation console, the Xbox360, has been released, and SONY's comparable Playstation 3 will be released next year. Both provide powerful audio-visual effects of the game, the game picture is realistic and delicate, giving the player a strong visual impact. Since 2005, a large number of game publishers have adopted the multi-version approach. For example, Battlefield 2 has a PC and XBox version, and given the cost and difficulty of development, the two versions cannot use two completely different game graphics engines, and the game graphics should not be much different. In this way, the current PC configuration is somewhat unbearable.

    The big trend of the future game picture, then it is impossible to achieve without a top graphics card on the PC

    In the future, the Xbox360 and Playstation 3 are the mainstreams of the console market, and the development of new games needs to be closer to these two platforms. It should be reminded that the Xbox360 and Playstation 3 display core parts are developed by ATI and nVIDIA respectively, and the performance is strong, if you compare the same level of graphics cards, Only nVIDIA's GeForce 7800 series and ATI's Radeon X1000 series can compete.

    Therefore, it is unrealistic to expect game developers to reduce their game configuration requirements in the future.

    Gameplay is crucial

    Most players admit that they don't care how beautiful the graphics look, or how big the maps are, or how realistic the game is... If the game is not fun, then it is not a good game and will not be accepted by players.

    Counter-strike, by contrast, is a success. First of all, the screen is not ugly, the configuration requirements are not high or low, the game is real, simple and easy to use, and the antagonism is strong.

    The simple de_dust2 map, on which countless domestic CS players have tirelessly run for 4 to 5 years, every detail of the map is engraved on my mind and even more familiar than my own home.

    Therefore, the key to the success of a game is the game's playability. Tetris, Blizzard's StarCraft, and Warcraft are all examples. For those game developers who focus only on the graphics, it's time to rethink...

    No introduction yet....

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