"Save the World Special Team" : The author himself said it was fun, I also think it is OK

    National Day holiday, nothing to do, from the galaxy teacher hands to get a called "Save the world Special team" domestic game, because its label with pixel wind, the author himself has drafted a very interesting "Wang Bao Wen". I was both a fan of pixels and a fan of interesting producers, so when I picked up this game, I was filled with joy.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    "Save the World Special Squad" is a Roguelite type of stealth game, pixel style to add a lot of color to the dystopian background of this game, dark colors to present an extreme future quality, but also to enhance the stealth game atmosphere.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    The game itself unfolds in 2D overhead Angle screen, players need to rely on terrain elements and props to complete a series of stealth missions, of course, you can also turn on the unmatched mode to knock down all the enemies to complete the goal. It is worth mentioning that the game is based on Rougelite mode, so each random generation of maps will require players to re-explore the map, which will make "Berserker" gameplay players encounter no small problem, complaining that random maps and stealth games are not a good match.

    In our traditional image, the fun of sneaking into games like Allied Expendables and Rainbow Six is to use different team combinations to increase or decrease the difficulty, complete a visible level, and achieve some specific goal. However, this stealth game featuring Roguelite will make the player's preparation before the battle become erratic.

    Although it goes against the traditional thought of gameplay, it does make the game more replayable for light gamers. The new map exploration gives players the freshness of the same level, while avoiding the difficulty of stealth games is too high, forced backplane clearance to lose the game experience, it can be said that the setting of Roguelite is a double-edged sword, different types of players with different needs may hold polarized opinions.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    Revolving around random maps, the game in addition to stealthy completion of the goal, knocking down all enemy forces is also an option, but the feasible way is not so simple. In single player mode, in addition to avoiding enemy line of sight, you also need to prepare enough bullet resources, which makes the pre-game planning phase is very important. However, the randomly generated map also puts the player in a dilemma between the longer range rifle and the more powerful but closer range shotgun, which makes the game more interesting.

    In the multiplayer mode, the killing-based approach is easier, players can easily seduce the enemy's sight by cooperating with another player to kill. But don't think that the multiplayer mode will become easy, the difficulty of the game will jump up according to the increase of the number of people, random maps are more likely to make players in the case of confused siege to death, in general, the multiplayer mode of the game will be more playable, the player's experience in the multiplayer mode of the pit continues to increase.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    I don't really like this UI

    Of course, this doesn't mean that players in single-player mode can't use their imagination. The author prepared the "time backtrack" skill for the player to open the imagination, which allows the player to create an illusion in a short time to confuse the enemy, creating the opportunity to steal chickens behind the back. This skill allows players to simulate the way multiplayer games are played in single-player mode, making the game interesting on the one hand, and making up for the regrets of single-player players. Of course, it's best to have a friend to play with.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    More interesting is the game's level failure, caught in stealth or killed on the spot will enter the "captive" state, at this time the system will generate a new save, let you use another character to save the captured soldier, this is a very creative point in the game, showing the independent game author's little ingenuity.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    As a stealth game, whether it has enough depth is something that a large number of readers care about. After a few hours of playing with it, I decided that Special Teams to Save the World had some depth. In addition to the randomly generated maps in Roguelite mode, the long-term missions in the game also have a certain degree of dynamic difficulty.

    Different from the difficulty selection at the beginning of the game, the events triggered by the players in the course of the task will be given a "warning level" to timely feedback, perhaps you can use violent means to solve the problem at the moment, but then the tidal round and chase will make you suffocate in stealth, with randomly generated maps, The player needs to carefully handle each terrain element and each hostile force, so that the game does not have a butterfly effect that causes him to lose time. At this point, the game's design points to the role of the Roguelite model, making the level closer to the level, rather than a single drama, one vote counts.

    In addition to the mode and gameplay, the time system designed by the author in the game is more commendable, but on the contrary, it may be unnecessary.

    In the base, players can make some equipment by producing equipment, the production of equipment is not immediately completed but takes a certain amount of time, and the game level is not in the order of 123, but can be selected, which allows players to choose some levels without special needs while making and researching. After clearing the level, go back and grab the finished equipment to play the tricky level.

    In order to make the time system important, each level in the game has its own independent alert value, which will become more and more difficult if the player does not challenge the time. Therefore, the reasonable use of time to make equipment, to overcome the level is also the place where players need to pay attention.

    The time system, time backtracking, warning values and randomly generated maps complement each other to make this game fun and deep.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    In SUMMARY:

    Several hours of play experience let me still relatively satisfied, the game as a whole showed me a "durable" texture. With the update of game content and the expansion of gameplay, the game itself is bound to become more and more interesting. But still have to laugh about the UI design, in order to highlight the sense of future and technology, the game uses a lot of science fiction films often appear in the map, information panel and other things, but most of them are useless and hinder the player's selective access to information. Not only are they inconsequential, they also prevent you from finding the confirmation button..... This makes the sense of the future mystifying, not endearing.

    But overall, the gameplay is good, and the multiplayer flavor is better. However, the genre of the game itself is small, and it should not receive too much attention in the current market, which is a pity for a game that has been produced for 5 years and has quite an idea. But we should not let these external factors interfere with the judgment of the game itself.

    In terms of the current completion degree, I give a "can play" evaluation, the game itself is not necessary to play, nor will domestic games do sit-ups, but play will not lose, and even can find some independent game authors clever ideas, these bright spot discovery is also very interesting things.

    《拯救世界特别小队》:作者自己说很好玩,我也觉得还行

    You can play with it. 7.6

    No introduction yet....

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