"Sniper 3 Ghost Warrior" games website detailed review of the City's landmark of the year

    《狙击手3幽灵战士》games websiteGAME详细评测

    Introduction:

    When I first started playing Sniper 3 Ghost Warrior, I had a little bit of an impression of City Interactive's work. I thought it would be a buggy thunder, just started to play, with a brain of mocking emotions into the game. It's a scary five-minute read, but strangely the load isn't as slow as you'd expect.

    Usually I talk too much about the feeling, but also after an hour or two of playing the game, this game also gave me a different feeling.

    A good game is also like a pleasant journey, the journey may be alone, but loneliness does not make people lonely. Cautious as a tiger hunting in the forest, quietly watching its prey's every move, only delivering the fatal blow at the most appropriate time.

    After eight hours of Sniper 3 Ghost Warrior playtesting, it's clear that it's different from other FPS games, with more strategic content and more freedom in the sandbox.

    Why is this game like a journey, yet lonely and enjoyable? In the high freedom sandbox scene, the producer gives the player is a sniper rifle, a map, a mission, a target. The rest, find your way, you'll find your own way,

    In such a game setting, you can actually experience the loneliness of being a sniper. There is no teamwork of wolves here, and the war will require individual special operators in the collision of group warfare. When we act alone in the mountains, hidden between the jagged rocks, like the tiger king who always acts alone.

    Physical performance: 6 points

    《狙击手3幽灵战士》games websiteGAME详细评测 City扛鼎之作

    It's a very creative game, but perhaps limited by technical reasons, it barely passes the physical representation that is so important to a shooter.

    Perhaps for City Interactive, it is valuable to be able to make this game without too many bugs. But this can not hide the fact that the player falls from the top of the mountain but does not drop blood so that it cannot press Newton's coffin board, it is important to mention that the fall will have damage judgment, but the game setting has a mountain slide, although this setting allows the game to save the time of resurrection loading, so that the game is not too cumbersome. But when we see the protagonist who jumps down from the mountain without anything happening, we will inevitably have the question whether the protagonist's physical fitness is too good.

    When I raised the small pistol to puncture the window for physical performance test, I was surprised to find that the game could not break any glass, whether it was the window or the glass window in the house, especially when the sniper was hiding in the room, but I could only hear the sound of the glass breaking but could not make a visual physical performance. This feeling was too damaging to the game experience.

    Again, like the body in the road, the player driving the pickup truck will also stop in front of the body like hitting a tree, and this stop is very blunt, like the throat swallowed into the fish bone, so that people feel the uncomfortable feeling of the blunt.

    The reason why the passing score of "physical performance" is 6 points is entirely because the producer is also very clear that this is a sniper hunting game, and it is obvious that the sniper mirror correction and sniper trajectory are "very" efforts.

    This physical control of sniper shooting has different performance in different game difficulties. This ring is actually equivalent to the threshold of the sniper game, the low difficulty game will have an auxiliary system to guide the player, so that the player can purely experience the pleasure of "a hundred steps through", and the high difficulty can let the player more deeply understand the arrogance of the sniper.

    Picture performance: 7 points

    《狙击手3幽灵战士》games websiteGAME详细评测 City扛鼎之作

    If the game comes out three or five years in the morning, there is no doubt that it will be a masterpiece.

    But now, the picture of the game has been too outdated, we are no longer purely pursuing the "real" or "lifelike" sensory stimulation of the game picture. In today's gaming experience, we see more and more elaborate scene placement and elaborate camera Settings. Games are no longer so simple entertainment, and games are gradually moving closer to mainstream art. In the panoramic window, this sensory art can actually give people a shock.

    In "Sniper 3 Ghost Warrior", the producer inserted too many cutscenes, may be intended to be more immersive and more in line with the script arranged by the producer to close, but in fact in some cutscenes and the actual game connection "lazy" really seems a little awkward.

    In the previous series, the "optimization" and bugs that have been ridiculed by players have been significantly improved in this game, and climbing mountains is no longer so scary, and there are no creepy pictures when engaging with the enemy.

    In fact, in the combination of picture quality and optimization to compare with the same series, the improvement of this game is like a "great leap forward".

    But such a "great leap forward" is also a little awkward place is that you always feel like you are playing the sniper version of "Far Cry 4", in fact, free in the forest, the sound of gunfire echoed in the mountains, always give people such an illusion.

    Story play: 7.5 points

    Gameplay and story should be integrated, because story and level design are closely related, and level design is related to gameplay Settings.

    Players can climb to the roof or the top of the mountain to find good sniper positions on their own, or they can complete the level by focusing on assassination. When sniping kills, there is also a distinction in order, and sometimes it does make people feel like Vasily in the film "At War".

    In the level design, due to the open large scene, high freedom of choice, make this game more fascinating on the level.

    However, in the plot of this game, it is still inevitable to fall into the war theme games or movies in the cliche and dog blood plot. Especially in the grasp of some plot shots and scenes, it seems very unfamiliar.

    Especially in the plot, most of this game is set up cut scenes, players can only watch the "film" from a fixed perspective. But I love that the producers have brought the Elder Scrolls/GTA sandbox quest storytelling approach to a shooter that actually has a lot in common with Far Cry in many ways, but not all of them.

    The game has a clear purpose compared to the freedom of the sandbox, rather than the Elder Scrolls and Far Cry can sometimes feel overwhelming.

    Sandbox design: 8 points

    The sandbox can be said to be one of the biggest highlights of this game, different from the sandbox design of Far Cry, the scene is set up as if customized for the sniper.

    And this customization is not uniform, you can set up snipers behind rocks, you can also hide in the grass to target the enemy. This is actually a part of the level design, but it is given to the sandbox scene, because in this big sandbox, not only the mission location will have a good sniper position.

    It's like the writing of the rules of freedom, allowing the player to find their own way. However, in such a big sandbox, the driving sense of the vehicle will make people deeply uncomfortable, driving only before and after two perspectives, although it is the first perspective in the car, but can not feel the sense of first-person generation.

    Because from the very beginning when you drive the vehicle, you can clearly feel that this is a poor performance of the in-game physics.

    The purpose of the vehicle may be just to give the player a tool to move around in a large sandbox, and there are many points of interest in the map for players to explore on their own.

    These points of interest usually contain materials and items that the player is interested in, allowing the player to extend the duration of the game after the story mission and also increase the player's enjoyment during the game.

    Equipment DIY: 8.5 points

    《狙击手3幽灵战士》games websiteGAME详细评测 City扛鼎之作

    From weapon unlock, to weapon configuration upgrade, to bullets and even including auxiliary tools upgrade and unlock.

    The DIY concept of equipment is very good, and equipment upgrades become a very important part of the fun of the game.

    Different bullets have the function of not passing, different levels of sniper have different ballistics and accuracy, although in sniper targeting players do not need to consider the wind direction and other real shooting elements, taking into account the gameplay and the player's sense of enjoyment at the same time, this game adds a sniper trajectory setting, which also makes each sniper rifle has a different setting. You may be proficient with the beginner XM-2015, but the feeling of getting what you want when you pick up a VKS sniper rifle is very satisfying even if it requires mastery.

    In the diversity of firearms and custom DIY, let me see the ambition of the sandbox game, perhaps in the future this will be a MOD author's paradise.

    Everything from vehicles, to characters and auxiliary tools can be upgraded and unlocked within the game, which also greatly increases the fun of the game. And in the open sandbox experience this high freedom of shooting shooting field, simply do not be too excited, from which you can also feel the producer's ambition for the series, but also understand why the first two thunder ugly but also insist on continuing to develop this series.

    Sound performance: 8.5 points

    The BGM selection of the game is mostly relaxed and comfortable music, and I think the intention is to make players feel more free and comfortable hunting environment in the game through this element coordination.

    In terms of sound, the game is also to the best of its ability, guns in the mountains will be accompanied by echoes in the ear to form a roaring sense, although this in the "Far Cry" series has long added elements, but the producer can care about this gun and the environment interaction and give the player feedback, is also very commendable.

    Just like Luo Yonghao said his hammer HOME key, reference is not necessarily a cottage, excellent points are often excellent, there is no way to break through why do we have to do different?

    The musical setting of the level and mission story can also immerse people in the game with the environment, and the written language may not be able to capture this kind of vocal expression, for a comparative conclusion.

    The performance of the sound effects is infinitely close to the Battlefield series, although it can immerse the player in the game through more elements, but it cannot immerse the player in a war or battle.

    In SUMMARY:

    《狙击手3幽灵战士》games websiteGAME详细评测 City扛鼎之作

    I think with this game, City Interactive also proved that they are not a thunder factory. In fact, it is not difficult to find a lot of interesting details in the game design, when you carry a gun through the town, the people are slightly scary expressions, when you fire the gun, this fear will be real-time performance in the game residents behavior.

    In fact, every resident in the game has its own voice expression, you point a gun at him, he will say NO, please stop, please, and other helpless reactions. Walking through the residential buildings, you will find that the design of each room is not random, and the discussion of people in the residential buildings or the music coming from the radio will feel like a journey. We often talk about the realism of a game, the degree of authenticity, because we want to experience something we haven't experienced before.

    War is often cruel and merciless. When I aimed my gun at this foreign friend, she screamed desperately for mercy, knelt helplessly and longed to survive. Some players may never see such small details, but when you find out, you will understand what war means to us, and how the game makers who depict this journey want to express this cruelty.

    No introduction yet....

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