"The Destiny of Heaven" review: not a stirring but the old martial arts experience

    Wuxia, this entry represents the beginning of the rise and fall of domestic stand-alone games. As a unique cultural phenomenon belonging to our country, it spans over five thousand years of Chinese history. Where there are people, there are rivers and lakes. Where there are rivers and lakes, there are heroes. But there are many homogeneous but uncreative games, from the initial drop from the sky, detonating the topic, to the current lack of interest. Wuxia theme has also become a member of the assembly line after the lead China, this game theme is no longer attractive enough, but the competitors have never been many. There are three swords in front and a river behind. "The Destiny of Heaven" is in such a player's attention to martial arts is still lacking, and the old face has appeared.

    What is chivalry? What is righteousness?   -- Gameplay

    In "The Destiny of Heaven", players play the role of Chai Shuofeng in the Northern Song Dynasty to travel around Kaifeng, Hangzhou, Luoyang and other major cities, to save the country and people. In this work, the author believes that the best is to break the plot and rumors in the market, compared to the short and fast main line, the branch line almost supports the whole playability of this work, refining medicine, solving puzzles, blackmaking are in this line. Unique rumor setting, so that players in the RPG game experience is no longer just a runner, Courier; If you don't use your brain enough, even connecting tasks can be difficult. The player needs a certain level of concentration when playing, because the key words in each line of dialogue are likely to be the focus of the next. In this kind of human-computer interaction, the player will not get tired of the repetition of the game, and will patiently learn the full picture of the fictional world from every NPC, and the player will be willing to spend hours racking their brains to pry the desired information out of the NPC. As the story of the game progresses, players will unlock more and more terrain, and although the game map is not large, every detail is fully utilized. "Traitor lotus", "reward" and other tasks so that the map is not big but shows extraordinary melting. This allows me, who is not a fan of the martial arts genre, to play seriously.

    In this game, in addition to replacing the traditional skill tree system, the unique "Eight trigrams" system is also closely related to the plot advancement. During the plot advancement, different results will be produced according to the different values of the hexagram, and there are also tasks that cannot be performed at present because of insufficient values. The player must choose between pursuing a stronger path in the traditional sense and prioritizing the current task. Compared with other similar games, the sense of chivalrousness is more prominent, just allocating points to "attack" can not solve all problems, many things can not be solved by fists, the game through this way to convey this point of view I applaud. Do you choose to continue to increase your "attacks" and leave people in danger, or do you choose to help others by adding hard-earned practice points that may not be of much use to you. A man is a man because he saves his people and sacrifices himself for others. You might have to give up a lot of things that are important to you to save one person. That's chivalry. In other games, blindly high attributes, wearing stronger equipment can solve all the design, I am scornful, this is not chivalrous, this is berserker. If anything can be solved as long as it is strong, why will the BOSS be defeated by the protagonist who is trying to talk? The design of "The Destiny of Heaven" is very good, and the chivalrous people are more than this.

    Due to the lack of hexagram, the protagonist can not save the girl

    In "The Destiny of Heaven", martial arts is bound to weapons and separated from mind law. Namely internal and external skills. Different mindsets give you different passivity, and different weapons can control different skills. Variety but not miscellaneous is the highlight of this work, each weapon provides three kinds of martial arts, each martial arts has its own characteristics, there will not be a large number of low-level, useless, inadequate skills. Each exercise has its own unique features, and can switch the available exercises of the current equipment with one click during combat. And the domestic traditional martial arts genre like to use the turn-based, this game is ARPG, real-time combat, although the battle scene is mine, but can still be seen as an extension of the action game, and the combat system is commendable. Gorgeous and not fancy special effects, rich layers of percussion and tension of the picture are its bonus points. However, the backshake of this exercise is too huge, and the skills are mostly continuous casting, which will give the player a sense of inflexible operation. This flexibility is not running fast, but the connection between action and action, and there is no ability to ACT the action of the game. And there is no block this setting, less anti-reaction this skill. There is no deeper skill for the technical level of fighting, and most battles can be solved with "mang, rigor and rigor."

    The use of 3D modeling dialogue scenes in this work is an attempt, but the results are not optimistic, the author thinks that the use of vertical painting in the dialogue is better. In addition to the female number one Princess Zhao modeling can only be said to be so-so, and did not play a positive benefit. Contrary to the description in the line, there is a sense of "I am mistaken for someone else." I don't even want to accept the elder sister of the Xing family into the harem during the branch line promotion. Compared to the character painting, the contrast is too great. This production also used lines of dubbing, but did not include a complete dubbing, sometimes no incomplete, the main dialogue between men and women more like a good reading, did not show the feelings of the main men and women. The scene uses a large number of all-black backgrounds, which to some extent affects the player's sense of immersion and experience.

    In the course of the game, the player will be exposed to a large number of organs, puzzle solving, jigsaw elements. This is a very interesting place, the player needs to solve through existing clues or find new clues, which involves the dry Earth poetry. This isn't new in the wuxia genre, but the game is quite clever in its puzzle-solving, taking advantage of RPG players' habit of picking up litter, burying clues around, in a lost book, or in the mouth of an old woman.

    Each game is inseparable from the main story, and this game lacks the mastery of the rhythm of the game process. "The Destiny of Heaven" describes a large framework, Tang and Song alternate, the hatred between the two dynasties. The orphan and the princess of the former dynasty. It's all about religion, it's all about magic. However, after creating an atmosphere with the intention, the fullness of the story turned sharply in the later period, the foreshadowed one by one, and the long-planned plan ended because of a few idle words. The Chaiyao that triggered the Wulin chaos was dismissed in a few words, and the sudden ending made people confused. The purpose of each stage of the game is too loose, so that the players who have just integrated into it quickly out of the game.

    When I first played the game, I was quite satisfied with the work, breaking up numerous side lines in the street, three connected main plots, and one major event that drove the story. There are a lot of maps, and the strong RPG atmosphere can be smelled by covering your nose. But like most domestic RPGS, the anticlimactic end of this game is also reflected in the plot. From the middle of the game can obviously feel the plot speed up, and this speed up is against the harmony, the work buried a lot of fofodows, such as the fat man of Lotus pond, the wife of the Lord Mei Chuxue, the origin of Cangjiang School, Chai Yao's unique martial arts and so on are unclear. In the middle of the game I thought the story would be revealed, reversed, or sorted out at the end; In the later stage, I think this game will have follow-up DLC content; At the end of the game, all the above are overturned. Because this game does not have the concept of "two weeks", that is, the game clearance, after the match with Chai Yao, whether you win or lose will get an ending according to your game course, and here is not saved, the clearance is over. The journey of the player in the "Destiny of Heaven" also comes to an end, no matter whether your branch line is completed before, how the progress of the female lineup is, it does not provide the function of inherits the complete game content archive. I don't think any of the liver players will continue the journey from the previous save point in order to sort out the side points after clearing the level. The world after the main story is not shaped, and you can't continue to wander around the major cities after completing a week's game like other games. This is tantamount to saying "there will be almost no further DLC content." All foreshadowing, unfinished story, end here.

    The performance of this game is not excellent in the grasp of the rhythm of the game, training points, exercises and other resources are too little in the early stage, too much in the late stage, the middle stage is empty, the equipment is less, less optional, weapons, jewelry, defense is all. Plot is also a relatively weak link, which is an objective shortcoming. But its advantages can not be ignored, the unique set of moves, the choice of internal and external hexagrams, weapons, medicine, wine refining, RPG games should be available elements, although the plot setting is not rigorous, but not into the conventional. After all, everyone is running to play the game, and it is better to read Jin Yong's novels directly than to criticise the script. The defects do not obscure, from the game, this is a work on the qualified line, but also the current domestic single market can rarely let people play down the work. From the details of the game can feel the full sincerity of the production team, this is a work of painstaking effort.

    The tears of the dead in the dust, south Wang division another year. -- Drama

    Heavenly Destiny is set in the early years of the Northern Song Dynasty. The general trend of the world is almost set, the people's livelihood and the economy are increasingly prosperous, businessmen gather in the big city, and road transportation, river transportation, and even sea transportation are extremely prosperous. However, behind the prosperity and stability, the displaced people after the war began to believe in the rapid rise of the secret religion for spiritual comfort. The story mainly tells the story of a country orphan in distress, in the fate of the irreversibility of their own life to explore the course and the heroic life.

    In terms of background, the Song Dynasty was a relatively easy time to create martial arts. Before the Song Dynasty, I felt that it was too old, science and technology had not developed enough, there were few things to write about, and cultural development was not perfect. Firearms have been developed in the Ming Dynasty, and the feeling will affect the martial arts flavor, and the line "you have cannons, I have magic" in "The Invincible Wind of the East" is now a little shocking. Song Dynasty Tang poetry and Song Ci developed to the peak, embellished in the novel, full of charm, and the Song Dynasty was invaded by foreign ethnic groups repeatedly, it was the time when the swordsman punished evil and praised good, and defended the country, national hatred and hatred could be added to the story at will; The Ming and Qing records are too detailed, too fine to eat and drink, and the creative space is too small. It can be said that the topic of "Heavenly Destiny" is quite clever.

    However, the plot of this play is not used for history, but only reflected in the Ming Gang events of the Tang Dynasty and the name of Song Taizu. And the script is not rigorous enough.

    During the Northern Song Dynasty, only the prince could serve as the official in Kaifeng, while others in this position were called Quan Zhi. Zhao Guangyi was the governor of Kaifeng during the period of Zhao Kuangyin, and the two points around the yamen wearing the forbidden military uniform and Zhao II's four-claw gold dragon robe can also show that this person is a prince. In modern words, Kaifeng was the capital of the dynasty, and this man was the mayor of Beijing. In the Song Dynasty, the importance of literature is light, pay attention to the three and four virtues, and the status of women is self-evident. As a powerful man, he is afraid of the princess of the day, and an uncle is afraid of his niece. Of course, this work is based on the second creation of history, and it is better to read history books than to restore history. However, this kind of immature creation makes the plot of itself slightly weak more thin, and loses the thick sense that belongs to history.

    Advantages and disadvantages are opposite. Disadvantages are advantages. Although the plot depth is relatively weak, but its overall story narrative is relatively successful. "Destiny" successfully portrays a Bohemian, mature male protagonist. Compared to other much-maligned series, there are fewer out-of-control and incompetent Madonna men. Chai Shuofeng have their own ideas and decisions, the ruthless never relent. The female lineup of people set is also vivid, vivid. The characters of love and hate clearly appear on the paper, they are not only a feeder NPC, a tool to complete the achievement, but also Chai Shuofeng's partner for the next half of his life, and the bit by bit of the game process is a good story of the Jianghu people's life. Over the course of the game, they become full and full of life. The game gives them life to interact with the player. After the completion of the game, the author will set the achievement CG of "Qi people's blessing" as the wallpaper for the first time to retain this beautiful.

    Quietly retired - summary

    It's not breaking the rules, it's not breaking the floor. Normal is my assessment of this work. If maintaining the same is waiting for death, and creating new works is death, it is clear that this time a mountain mountain to die failed. In this martial arts theme attention is depressed, several domestic sword list of the status quo, "Destiny of Heaven" like a dark horse came out, there is no big production luxury lineup, but does not appear stingy; There is no delicate picture, slightly old landscape and reveal a different kind of refinement; There is no need for fanfare, and its excellent quality is spread by word of mouth among the player community. Unlike normal commercial games, I think this is a work of effort, and the production team tried their best to present us with a quality game. And its purpose was achieved, "even people who have no interest in martial arts can play" this is the best evaluation of the game of this work. This is a light to medium game suitable for the whole crowd. Have not been exposed to RPG, Wuxia theme of the new players can take this introduction, the old rivers and rivers can take this taste, try a different kind of Wuxia game, real-time combat system can make you a breath of fresh air. Based on price, the author gives a score of 8.2 above the pass line. It is a rare example of low investment and high return among similar themes on the market. Its content is far beyond its price, interested players must try it, it may not be as beautiful as you think, but it will never let you down.

    No introduction yet....

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