The job Posting hints that The Witcher multiplayer will feature a class-based gameplay mode

According to Tech4Gamers, in a job Posting for a senior combat designer for the Witcher multiplayer game Project Sirius, CDPR hinted at the game's class-based gameplay. The Witcher multiplayer "Project Sirius" is one of several Witcher projects underway at CDPR, which is also currently working on a new Witcher title and a remake of the original Witcher.

招聘信息暗示:《巫师》多人游戏将采用基于职业的游戏模式

"Implement combat behavior for each character type using techniques such as behavior trees, animated images, and blueprints," CDPR wrote in the job Posting. They point to the concept of "character types," which implies a category-based system similar to how other multiplayer games divide characters into different specific responsibilities.

Additionally, the developer's goal is to make combat fun, satisfying, and scalable from early to late in the game, and whoever gets the position will report directly to the lead gameplay designer, according to the job Posting.

招聘信息暗示:《巫师》多人游戏将采用基于职业的游戏模式

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