Want to enter the foundation through gaming? "Detention: Secret Archives" may be the best choice

Winning Announcement:

Congratulations@ Mysterious dimension obtains the Steam version activation code for "Shelter: Secret Files"! We will contact you via private message later. Please check your inbox~


Taking the elevator from the bright sunlight to the underground, which is always only illuminated by dim fluorescent lights, you have adapted to your eyes. Room number 914, please enter your office.

Logging in...
verifying security environment...
eliminating meme impact...
establishing encrypted channel

Welcome back, Junior Researcher Carl Astana. Please organize and input the following document information into the archive system.


Imagine a website that proposes a story theme, and each user can upload their own work as part of this story. As long as the originality is guaranteed, then all the stories together form the final grand setting.

The content of "Shelter: Secret Archives" comes from a crowdsourcing setting: once, humans trembled in front of nature. Now, we are able to find ways to control these things beyond human cognition, secretly shelter them, protect human society from continuing to operate normally, and also protect these things from being destroyed by humans.

Game Narrative Measures: A large collection of casual gameplay

If I were to use only one word to describe the gameplay of "Shelter: Secret Files", I would use "as you please" to describe it. Throughout the game, the appearance presented by the game constantly changes, sometimes picking up garbage in a lonely desert, sometimes organizing puzzles, and sometimes correctly triggering notes to play

If you just listen to me say this, you may be confused and not understand what this is, but specifically in the game, in a more fashionable way, this is a super avant-garde game narrative that emphasizes flow and sensory stimulation.

: Different scenes with completely different art styles and gameplay will appear one after another in this game

In order to convey emotions and immersive experiences to players more smoothly and appropriately, "Shelter: Secret Files" will extend the narrative content to allow players to directly play with the various things mentioned in the story. It steps on the player's surprise and appears every time the corresponding gameplay should appear.

For example, in the first level of the game, it is a scene of driving a truck to pick up garbage in the desert. You have to pick up garbage in an endless and unchanging desert, with no clear meaning, and burn it. From a purely gaming perspective, it is simply a wonderful way to provoke players, but it happens to allow you to immerse yourself in the character being played at that time, and that feeling of emptiness and boredom is the experience that this game wants to narrate.

Who am I? Where am i? Why do I have to pick up garbage? What are you doing picking it up for? Players and characters share the same confusion

There is also a segment in the fourth level where players need to continuously challenge a series of "commands", crush a car, control a pile of garbage to aggregate, and create a truck out of thin air... The player's actual operation is to click on a left and right moving light bar. At first, it is very simple, reflecting how easily the character you are operating can complete these actions. Then she becomes mentally nervous, and the commands to complete become increasingly outrageous. In the end, the challenge of clicking on the light bar becomes completely impossible to achieve, and the plot is also that the commands exceed the range that the character can do.

It's impossible for you to press E when the crazily moving glowing light bar happens to be in the middle!

Each different gameplay segment serves the purpose of storytelling in this game. "Shelter: Secret Files" cannot be said to have any gameplay backbone. You will ride a carefully prepared roller coaster by the production team, flipping through the ups and downs of the story, enjoying the surprising plot development and magical twists.

A diverse and accurate description: not just a terrifying foundation story

For a long time, if you have only heard a little about the foundation's settings, you may, like many people, simply view this collection of creative writing settings as a terrifying and terrifying urban new fantasy. "Shelter: Secret Files" does not lack terrifying scenes, such as eerie passages, scalp tingling noise, sudden jumping out of shock, and overwhelming and distorted scenes, all of which appear in many chapters of the game.

suddenly encounters terrifying things that can only turn around and run away, which happens from time to time in this game

What is frightening is not only those monsters and scenes, but also the foundation itself is not so pure. During the game, in addition to dealing with shelters that can make your scalp tingle with simple descriptions, you will also gradually discover how the foundation itself views the world, conducts experiments, and treats the things being tested. Horror comes from many aspects, making you both startled by the sudden appearance of a ghost face, and the more you think about it, the more terrifying it becomes after watching a plot in peace.

The abnormality of has become so strange that you cannot speak. After breaking through the limit of fear, you no longer know how to continue to be afraid

So, is the foundation such a setting that specializes in creating a fearful and thrilling atmosphere?

Well... this can't be completely miscalculated, especially since many game adaptations attempt to make you escape from a statue chase, or fight an immortal lizard, and so on. There are also games like Control that inherit its spirit, all conveying the same impression: horror, eerie, frightened, and so on. But to be honest, if you really read through those project documents one by one, you will find some completely different things.

You will see some warm stories.

Or some stories with a hilarious atmosphere.

You will find that the atmosphere of the foundation is not so bitter and hostile, or serious and unfriendly. Not every project wants to take your life or cause the Earth to explode. In fact, as a free writing website, looking at the foundation's overall settings, it is better described as "rich and diverse.".

And "Detention: Secret Archives" explains this very well.

You will still experience the classic horror adventure scenes in this game, exploring dim corridors and rooms with flashlights, witnessing various eerie scenes, and even being chased by something terrifying to escape. In other stories, you will also experience a fairy tale, watching a wonderful encounter between a little boy and a dragon in a bright crayon style setting.

In addition to the main levels, you will also browse through various themed document entries in the storyline, representing the various styles and flavors that the foundation has developed to this day. Beverage machines that allow for easy selection of beverages, little girls who have been caught doing experiments since childhood, and things that are not round

Sometimes you may feel that the foundation is completely neglecting people's lives, fearing that the world will not be chaotic; Sometimes you may feel that the atmosphere here is too joyful. In fact, all of these are correct descriptions - the foundation is a collection of freely created settings that are fundamentally diverse and full of imaginative imagination.

For fans who have been following the foundation for years, "Shelter: Secret Files" is undoubtedly exciting. It faithfully reflects the various styles of the foundation, and its experience is not so much about playing games, but rather about interactively and visually transforming the original text only entry documents into some kind of super luxurious upgraded version of document reading experience.

Now, experiencing the content of these items is no longer limited to reading text on web pages, but can be done through game formats in an extremely diverse way to "read" each item. I often see those funny scenes, and I have to marvel at how knowledgeable the production team is. Fans of the foundation will definitely find them interesting.

If I continue to promote this series of settings to others in the future, "Shelter: Secret Archives" will be a very good channel to enter the pit.

Appendix to Meme Hazard Vaccination: Precautions Before Playing Games

Some things that need to be specifically noted are that in several first person adventure stages of the game, perhaps to create an unsettling and terrifying effect, the game screen often has a lot of flickering and the dizziness effect of shaking the screen. For 3D dizzy players, it would be very difficult to persist in playing these scenes. I fainted halfway through and only had the strength to continue the next day.

Simply being severely limited in my field of view is enough to make me dizzy, coupled with the deliberate ghosting and distortion of the visuals. When playing some of these scenes, I really feel overwhelmed and nauseous. If you also experience 3D dizziness, please pay more attention while playing and stop if you feel unwell. Perhaps the production team also needs to consider the accessibility of these segments, such as adding a mode to alleviate dizziness.

Another thing that confuses me is that I haven't found anything like a "noun encyclopedia" in the game. Players constantly accept new settings, see new projects, and a constant stream of information mixed with incomprehensible nouns enters their minds. Perhaps some people like this, but for some commonly accepted concepts in foundations, the game plot seems to assume that players already know, so it can only be used without explanation at all.

I understand all the principles of , who can explain what inverse memes are?

Due to the curse of knowledge, I cannot know how a player who is not familiar with any foundation settings will understand when they see so many unfamiliar terms. What are D-level personnel? What is the inverse model? Slankerton reality stable anchor? What is the Hume index? What is the reverse cause? What is a safe level? Are you saying they are very safe? What meme?

Various settings come in this way, and players can only visually see their existence. If you want to know more, there is no database in the game to find answers for you. You can only search and browse the foundation's website by yourself.

But perhaps this is also one of the ways to urge players to quickly enter the pit? It's time to recommend it to friends.


Welfare period:

Leave a comment in the comment section of this article, and you will have the opportunity to obtain the Steam version activation code for this work~

No introduction yet....

Further reading:

Want to enter the foundation through gaming? "Detention: Secret Archives" may be the best choice

Winning Announcement:Congratulations@ Mysterious dimension o...

Game
2024-10-24
Super Monkey Ball Banana Brawl review: Extreme sports at your fingertips

"Super Monkey Ball" is a bit of a "bitch" IP. Because it alw...

Game
2024-10-24
Trial report of Heroes 3: This real-time strategy new game is worth looking forward to

The Heroes 3, produced by Relic Entertainment, a mining comp...

Game
2024-10-24
games website "FIFA13" trial version preliminary evaluation - progress see sincerity

Game introductionFIFA 13 is the continuation of EA's flagshi...

Game
2024-10-24
Neil: Mechanical Era Review: Yoko Taro's Venus

Players familiar with Yoko Taro's earlier works know that wh...

Game
2024-10-23