Who am I, where am I, and what am I going to do? "Native" DEMO version review

    Now, its production company Pathea Games has released a series of development log videos this year to let players know that they have assembled a good team to work on a new and completely different game. It did not choose to continue to strike while the iron is hot on the basis of the existing sandbox category, but chose to understand such a new subject matter, which can be said to be very courageous, but also showed the uncompromising attitude of the production team on the other hand.

    The game was originally scheduled to hit steam early access in April, and may also be intended to be updated and improved in early access like Planet Explorer. And yesterday, the official also finally released the first trial DEMO and open to download, want to advance publicity and understand the views of the players. From the game screenshots released before the scene is more beautiful, so the author also experienced it after discovering the DEMO, below is the experience situation.

    The game is about a little girl who wakes up from a huge maze with no one around her. The purpose of the game is to escape this huge maze, as well as find yourself. Throughout the game, the girl as the main character does not have a single word of dialogue, and the player needs to progress through puzzles and levels to experience the story set by the author. It is said that this game will eventually rise to the exploration and thinking of human nature, whether this sublimation point is true for the time being, after all, this is only a DEMO version.

    The little girl appears in an empty mechanical maze, there is no mission to indicate what to do, there is no map to tell you where to go, only encounter new obstacles will have a simple line of instructions, but this may be another kind of instruction, let the player freely look everywhere, can go down the door there is a clear arrow sign, walk around will always see.

    The game seems to have no background music, in the process of the operation of the little girl to explore around only reverberating around the footsteps and the occasional electric current sound, I do not know whether the game is deliberately set or has not added music, if it is the former, the author said that although such a setting will confuse people at first, but the actual effect is unexpectedly good. For a game, timely music and sound effects can make the player increase a lot of sense of engagement, many adventure puzzle games will also use music corresponding to the environment or can heighten the atmosphere, but for this game without combat and do not need to render what scary and strange atmosphere, perhaps quiet is the best way to highlight this environment?

    The game screen is very beautiful, the production of mechanized scenes and the matching of colors are not too hard, and it looks very comfortable. In contrast, the character modeling is slightly inferior, compared with the released sketch, the 3D character is less that feeling of pity and helplessness, and I hope that it will be adjusted again in the later period. The running movements of the characters are more in line with the characteristics of the little girl's weakness, but the movements of the run-up and jump seem to be slightly stiff.

    It may be that the author has not yet followed the idea of solving the puzzle, and the frequent card close has led to only seeing a kind of inductive monitoring agency, which requires the little girl to avoid the monitoring vision by squatting down to eliminate footsteps. The production team has said that although the game's puzzle rules are set very simple, but the puzzle is very difficult and challenging, think about it, in the game process not only need to solve the puzzle but also need to avoid the organ that can easily kill the little girl at all times, perhaps want to pass this game not only requires intelligence, but also needs some technology.

    Open the game will directly enter the game interface, there is no main menu option, which makes the game start to catch people off guard, but in the game to press ESC can call out the menu, and has part of the setting function, the game why there is no main menu is a little unclear, although it does not affect the experience of the game content, but it still makes people feel not very complete.

    Although there are still a lot of details, but as a DEMO, I think it has done a good job of showing players the game's gameplay, features, and its potential. The purpose of the existence of the DEMO is not to show how high its completion is, but to show the charm of the game in a short trial and trigger more players' expectations, and it has done it.

    In fact, the author of the 3D screen into the game is actually more bitter hand, but in this trial, every time fell under the organ, see the little girl's weak body limp to the ground, the heart always rose a inexplicable love, hoping to let her leave this place no longer in danger in the tightrope, so they tried again and again, again and again failed.

    From the R & D log video released by the production team, it can be known that for the production of a puzzle type game that is not a popular game on the market, even within the company, there are many voices of disapproval, and the production team can insist on implementing this idea, which shows its sincerity and believes that it has also paid a lot of efforts. Judging from Pathea Games' ability to keep updating and improving Planet Explorer for two years, there should be no need to worry about the quality of the original if it is released.

    Therefore, it is recommended that players who are interested in stealth, puzzle solving, and challenging themselves to download and try it, anyway, it is only a free DEMO, the capacity is not large, in case they find a good game worth looking forward to?

    If you have any comments and suggestions after the trial, you can go to the "native game" feedback, it is said that the production team needs comments and feedback of the mood is so urgent, if the game can make the players satisfied and land on steam, the official will be in the feedback of the players to extract part of the activation code to send the game, it is a cost.

    In any case, a newly developed game may not necessarily be a good game, but a game made by a production team willing to listen to the opinions of players, must have the potential to become a good game. We do not need to blindly support domestic games, but we can more effectively help a new domestic game to do better.

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