"Wonderful even thousands of troops" first review: even three elimination can be very fragrant

    "Match-three" games are not unfamiliar to most players, or even very familiar. From early computers to later mobile games, there will be some "match-three games" in the early stage of development of the game platform in the public vision. According to common sense, this type of game tends to fade out of the players' vision after hardware technology advances and other games appear one after another, but there will always be game producers who can play the original simple match-3 game with some tricks. Previously, Mirror linked "three elimination" and AVG together, bringing us a different experience; Today, there is "Miaoke Lian Thousand Armies" combining the three elimination and the battle itself, once again let us feel the charm of elimination.

    《妙连千军》抢先评测:即便是三消一样可以很香

    "Miaolian Qianjun" does not use "match-three" as the only core in the game, it is more like a basic gameplay, transforming it into a most basic mode of operation, similar to the attack and jump in action games. This Idea is very good, because for most game players, they need a familiar mode of game operation, and "Match three" after years of development, almost every player can see the board and know how to operate.

    《妙连千军》抢先评测:即便是三消一样可以很香

    "Miaolian Qianjun" did not make too much change in the "three elimination" game mode itself, you can play the cross elimination or five elimination, well retain the "three elimination" as the basic operation of the game, should have the intimacy. In addition to match-three, is the charm of this game, here we have to mention its core combat strategy.

    《妙连千军》抢先评测:即便是三消一样可以很香

    Since this game has turned "three matches" into the basic operation mode, the advanced part of the game is how to use "three matches" to complete the game goal and defeat the enemy above the screen. In this game, the player can not only "higher score" for the purpose of elimination, because the enemy on the screen will go, which makes the player's strategy must be more in-depth, which pieces are eliminated in advance, so as to leave space for the following pieces, so that the player's strategy links become more rich.

    Since the fighting mechanism of the monster is to countdown the player, which makes the player need to end the fight as soon as possible in order to save more energy for exploration, so in a way, the game has a soft prescribed number of steps.

    《妙连千军》抢先评测:即便是三消一样可以很香

    At the same time, there are a large number of pieces in the game, their combat effects are different, they can be split, ignite, or play vampire, including some pieces have rage mechanism, the more the player kills the cumulative number of enemies these pieces become more powerful. By combining these pieces, players can choose from a very rich set of tactics, and these pieces are also built around the basic pattern of "three elimination".

    《妙连千军》抢先评测:即便是三消一样可以很香

    Of course, the above are all things that the player can control, which is equivalent to the "internal operations" of the game, while the external challenges of the game are various random events and random levels. In order to coordinate the randomness of the random level and the random board, the game added a more controllable skill system, and players can directly affect the battle by casting skills, saving the non-chiefdom.

    《妙连千军》抢先评测:即便是三消一样可以很香

    In the external construction of Miolian Thousand Armies, it incorporates the card-roguelike gameplay of Killing Spire. The player has to choose between randomly generated events, which we can think of as "exploration elements". These events are generated by the arrangement, naturally making each player's game experience different, coupled with the refresh of the chess pieces or card stores is also random, which makes this game more changeable and charming.

    《妙连千军》抢先评测:即便是三消一样可以很香

    The charm of Roguelike is also unnecessary to say, the combination of gambling collection and cultivation elements, this traditional game type seems to never be out of date, "never perfect combination" to promote players to continue to play, become the biggest "perfect" of this game mode, and this game also integrates its own elements into Roguelike.

    《妙连千军》抢先评测:即便是三消一样可以很香

    They've taken the traditional rewards and put them back together and put a little story into it, which is really good. In a traditional Roguelike, these random events are independent of each other, making it difficult to shape the world view through gameplay. The series of these random events through the story line not only retains the charm of the original, but also tells a relatively complete story, and indeed adds a lot of color to the player's adventure.

    《妙连千军》抢先评测:即便是三消一样可以很香

    Another point is in the big level design, this game also tries to make each level different, mainly reflected in the BOSS battle and exploration mode. In the first chapter, the player can collect wands and fight special bosses, in the second chapter, the player is affected by various bad states in the BOSS battle, and in the third chapter, the exploration mode is changed to sailing, which both changes the player's experience and serves the purpose of teaching. For example, Chapter 1 actually encourages the player to explore, Chapter 2 teaches the player to disperse, and Chapter 3 requires the player to selectively abandon some events due to the limited supply at sea. This level design is distributed in a stepped pattern, constantly allowing the player to gradually access some in-depth gameplay from the surface, reducing the difficulty of getting started.

    《妙连千军》抢先评测:即便是三消一样可以很香

    So when we look back at Miolian Thousand Armies, the game's two basic modes are familiar match-three and Roguelike, both of which players are familiar with and have a strong sense of affinity, and the game's feature and core charm is to eliminate the enemies at the top of the screen through elimination.

    《妙连千军》抢先评测:即便是三消一样可以很香

    As it stands, Miolian Qianjun has a very good base, with two approachable gameplay styles combined into a challenging game mode that is very sticky to play. The problem with the game at the moment is that the latter part of the game is obviously not as engaging as the first part of the game, and it starts to get tired after a few weeks. The game needs to have more elements to attract players in many weeks, such as a deeper story than the normal mode, or some affix level design, in the game content, in addition to the base is still very much to be enriched.

    《妙连千军》抢先评测:即便是三消一样可以很香

    We often say that games need innovation and players need new modes of play. However, from "Miulian Qianjun", we can see that by combining traditional modes, you can bring updated game experience to players. In terms of the gameplay of Match-three itself, it is difficult to develop more deeply, and in terms of Roguelike alone, the content of this game is also not too rich, but after combining these two modes into the basic disc of the game, it does bring us a good experience.

    《妙连千军》抢先评测:即便是三消一样可以很香

    So when we often say we need an updated game mode, what we really need is an updated game experience, and combining past game modes is obviously a good choice, because the resulting game must be a whole. "Fine Lian Thousand Army" with two familiar game modes successfully fight their own basic disc, but for this game, whether he can be worthy of the standard or the next development work, the blue sky will eventually rely on their own wings to conquer.

    No introduction yet....

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